#ifndef sdlgl_impl_h
#define sdlgl_impl_h

#include <SDL.h>

// set to 0 for windowed mode
#define SKEL_FULLSCREEN SDL_FULLSCREEN
// set to 0 to no vsync (any value can be overridden by driver settings!)
#define SKEL_VSYNC 1
#define SKEL_BITDEPTH 32
extern int SKEL_WIDTH;
extern int SKEL_HEIGHT;

void init();
void draw();
bool event(SDL_Event * ev);
bool cmdline(int argc, char * argv[]);
void cleanup();



#endif
